Rise Through Command
Start with a platoon and earn your way up. Every promotion opens a bigger kind of battle, with more people depending on your decisions.
Commissioned ranks
Lead formations.Seize ground.Break the enemy line.
Grow your command through a persistent World War II campaign, from platoon to army scale.
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For early access to the full game
A unique style of RTS designed for straight up tactical combat and scalable command. Deploy on true historical battlegrounds, using persistent authentic units led by an active chain of command.
A compact tactical loop: deploy formations, manoeuvre for control, and strike with powerful call-ins.
Formation cards arrive ready to fight.
Make the angle. Armour into the flank.
Call the guns and break the line.
Real gameplay capture from the free preview.
The first campaign follows the same timeline of real battles. The British career comes first. German, French, and American careers join later and fight the same ground from the other side.
Campaign chapters
Beyond the War in the West
Other theatres to explore.
Start with a platoon and earn your way up. Every promotion opens a bigger kind of battle, with more people depending on your decisions.
Commissioned ranks
The main road follows the record: the British Army in France, from training camps to Dunkirk. Real places, real units, real pressure.
Alternate campaigns start from the same record, then test plausible forks like an invasion of Britain. Each branch is sealed, labelled, and separate from the main campaign.
Your regiments keep their names, officers carry their scars, and attrition persists from battle to battle. Your campaign career shapes a persistent Order of Battle, where every survivor grows in veterancy and every loss requires a fresh replacement.
Order of battle · three missions
The renderer runs on WebGPU. The battle runs on deterministic lockstep. One shared simulation powers every mode. All of it written from scratch for this game.
Playtests, Discord, and feedback shape the game. The roadmap is ambitious, but we ship it step by step with players in the loop.
Field of Command began life at vibejam 2026, ranking number 10 of 945 submissions. The road to launch is walked in the open, one release at a time.
Wishlisting on Steam is the single best way to support the game before Early Access. Every wishlist helps more commanders find it.
Follow the war effort